AI Insights · Timothy · October 2024
Top 5 Military Games on Unified Platform in Central America, Q3 2024
Explore the performance trends of the top 5 military games in Central America for Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top military games on the unified platform in Central America displayed varied performance trends, as captured by Sensor Tower data. Here's a closer look at each game's metrics:
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in weekly revenue, starting at approximately $376K and peaking at $642K in late July, before gradually declining to around $216K by the end of September. Weekly downloads hovered just above 100K initially, with a slight dip towards the quarter's end, reaching around 94K. The game maintained a strong user base, with weekly active users remaining over 900K throughout the quarter.
Blood Strike - FPS for all by NetEase Games showed an upward trend in weekly revenue, reaching a peak of about $50K in mid-August. Downloads began at approximately 161K, with a notable drop to 112K by the end of September. Active users increased steadily, peaking at around 1.2M in mid-September.
Arena Breakout: Realistic FPS from Level Infinite saw weekly revenue peak at about $49K in late July. Downloads showed a notable increase, reaching over 51K in mid-August, while active users consistently stayed above 360K, peaking at 428K in July.
Metal Slug: Awakening-Season2 by HaoPlay Limited started its journey in mid-July with a peak in downloads of about 328K. Revenue also peaked early at approximately $31K, then gradually declined to around $24K by the end of September. Weekly active users followed a similar trend, starting strong at 435K and then decreasing to 49K at quarter's end.
Call of Duty®: Warzone™ Mobile also from Activision Publishing, Inc. maintained a stable weekly revenue of around $17K, with a slight increase to $26K in late September. Downloads fluctuated, beginning at 39K and ending the quarter at 32K. The game saw a steady increase in active users, reaching 294K by the end of the quarter.
For more detailed insights and data on mobile game performance, visit Sensor Tower.